Battlefield effects
Look up weather, terrain, global field effects and side conditions. Reference data is kept separate from mechanics verified in Pokémon Champions.
Weather
| Battlefield effects | Champions · M-C | Reference mechanics · Scarlet/Violet | Battlefield scope |
|---|---|---|---|
| Delta Stream | Unverified | Reference · Scarlet/VioletDelta Stream removes super-effective damage against Flying-type Pokémon, making those hits neutral. | Whole field |
| Desolate Land | Unverified | Reference · Scarlet/VioletDesolate Land boosts Fire moves and prevents damaging Water moves from succeeding. | Whole field |
| Primordial Sea | Unverified | Reference · Scarlet/VioletPrimordial Sea boosts Water moves and prevents damaging Fire moves from succeeding. | Whole field |
| Rain | Unverified | Reference · Scarlet/VioletRain boosts Water moves to 1.5× power and reduces Fire moves to 0.5×. | Whole field |
| Sandstorm | Unverified | Reference · Scarlet/VioletRock-type Pokémon gain 1.5× Special Defense; Pokémon without Rock, Ground, or Steel typing take residual damage at turn end. | Whole field |
| Snow | Unverified | Reference · Scarlet/VioletIce-type Pokémon gain 1.5× Defense while the snowstorm is active. | Whole field |
| Sunlight | Unverified | Reference · Scarlet/VioletSun boosts Fire moves to 1.5× power and reduces Water moves to 0.5×. | Whole field |
Terrain
| Battlefield effects | Champions · M-C | Reference mechanics · Scarlet/Violet | Battlefield scope |
|---|---|---|---|
| Electric Terrain | Unverified | Reference · Scarlet/VioletGrounded Pokémon boost Electric move power by 1.3× and are protected from sleep, including sleep caused by Yawn. | Whole field |
| Grassy Terrain | Unverified | Reference · Scarlet/VioletGrounded Pokémon boost Grass move power by 1.3× and recover 1/16 HP at turn end; Earthquake, Bulldoze, and Magnitude are halved against grounded targets. | Whole field |
| Misty Terrain | Unverified | Reference · Scarlet/VioletGrounded Pokémon are protected from major status and confusion; Dragon moves deal half damage to grounded targets. | Whole field |
| Psychic Terrain | Unverified | Reference · Scarlet/VioletGrounded Pokémon boost Psychic move power by 1.3×; opposing priority moves cannot hit grounded targets. | Whole field |
Global field effects
| Battlefield effects | Champions · M-C | Reference mechanics · Scarlet/Violet | Battlefield scope |
|---|---|---|---|
| Fairy Lock | Unverified | Reference · Scarlet/VioletFairy Lock prevents Pokémon on the field from escaping or switching while it lasts. | Whole field |
| Gravity | Unverified | Reference · Scarlet/VioletGravity grounds active Pokémon, ends several airborne states, and increases move accuracy. | Whole field |
| Ion Deluge | Unverified | Reference · Scarlet/VioletDuring its active turn, Normal-type moves become Electric-type moves. | Whole field |
| Magic Room | Unverified | Reference · Scarlet/VioletHeld-item effects are suppressed while Magic Room is active. | Whole field |
| Trick Room | Unverified | Reference · Scarlet/VioletSpeed-based action order is reversed while Trick Room remains active. | Whole field |
| Wonder Room | Unverified | Reference · Scarlet/VioletDefense and Special Defense are swapped for damage calculations. | Whole field |
Side conditions
| Battlefield effects | Champions · M-C | Reference mechanics · Scarlet/Violet | Battlefield scope |
|---|---|---|---|
| Aurora Veil | Unverified | Reference · Scarlet/VioletReduces both physical and special damage to the protected side; it can only be set during hail or snow. | Attached to one side |
| Crafty Shield | Unverified | Reference · Scarlet/VioletBlocks status moves aimed at the protected side for one turn; it does not block damaging moves. | Attached to one side |
| Fire Pledge | Unverified | Reference · Scarlet/VioletWhen combined with another Pledge, creates a sea of fire that damages non-Fire Pokémon on the opposing side at turn end. | Attached to one side |
| Grass Pledge | Unverified | Reference · Scarlet/VioletWhen combined with another Pledge, creates a swamp that reduces the opposing side's Pokémon Speed to one-quarter. | Attached to one side |
| Light Screen | Unverified | Reference · Scarlet/VioletReduces special damage to the protected side to one-half in singles or two-thirds in doubles. | Attached to one side |
| Lucky Chant | Unverified | Reference · Scarlet/VioletPrevents critical hits against Pokémon on the protected side. | Attached to one side |
| Mat Block | Unverified | Reference · Scarlet/VioletBlocks damaging moves aimed at the protected side for one turn; it only works on the user's first turn on the field. | Attached to one side |
| Mist | Unverified | Reference · Scarlet/VioletPrevents opponents from lowering the stats of Pokémon on the protected side. | Attached to one side |
| Quick Guard | Unverified | Reference · Scarlet/VioletBlocks priority moves aimed at the protected side for one turn. | Attached to one side |
| Reflect | Unverified | Reference · Scarlet/VioletReduces physical damage to the protected side to one-half in singles or two-thirds in doubles. | Attached to one side |
| Safeguard | Unverified | Reference · Scarlet/VioletProtects Pokémon on this side from major status conditions caused by opponents. | Attached to one side |
| Spikes | Unverified | Reference · Scarlet/VioletDamages grounded opposing Pokémon when they enter; up to three layers increase the damage. | Attached to one side |
| Stealth Rock | Unverified | Reference · Scarlet/VioletDamages opposing Pokémon on entry; damage varies with Rock-type effectiveness against the target. | Attached to one side |
| Sticky Web | Unverified | Reference · Scarlet/VioletLowers the Speed of grounded opposing Pokémon by one stage when they enter. | Attached to one side |
| Tailwind | Unverified | Reference · Scarlet/VioletThe Speed of Pokémon on the side using Tailwind is doubled. | Attached to one side |
| Toxic Spikes | Unverified | Reference · Scarlet/VioletPoisons grounded opposing Pokémon on entry; two layers cause bad poison. An entering Poison-type Pokémon removes the hazard. | Attached to one side |
| Water Pledge | Unverified | Reference · Scarlet/VioletWhen combined with another Pledge, creates a rainbow that increases the chance of the user's team triggering move secondary effects. | Attached to one side |
| Wide Guard | Unverified | Reference · Scarlet/VioletBlocks moves that target multiple Pokémon on the protected side for one turn. | Attached to one side |
Data releases used: Battlefield Effects battlefield-effects-2026-10-03.1 / 9c42d2bae554