Battlefield effects

Look up weather, terrain, global field effects and side conditions. Reference data is kept separate from mechanics verified in Pokémon Champions.

Weather

Battlefield effectsChampions · M-CReference mechanics · Scarlet/VioletBattlefield scope
Delta StreamUnverified
Reference · Scarlet/VioletDelta Stream removes super-effective damage against Flying-type Pokémon, making those hits neutral.
Whole field
Desolate LandUnverified
Reference · Scarlet/VioletDesolate Land boosts Fire moves and prevents damaging Water moves from succeeding.
Whole field
Primordial SeaUnverified
Reference · Scarlet/VioletPrimordial Sea boosts Water moves and prevents damaging Fire moves from succeeding.
Whole field
RainUnverified
Reference · Scarlet/VioletRain boosts Water moves to 1.5× power and reduces Fire moves to 0.5×.
Whole field
SandstormUnverified
Reference · Scarlet/VioletRock-type Pokémon gain 1.5× Special Defense; Pokémon without Rock, Ground, or Steel typing take residual damage at turn end.
Whole field
SnowUnverified
Reference · Scarlet/VioletIce-type Pokémon gain 1.5× Defense while the snowstorm is active.
Whole field
SunlightUnverified
Reference · Scarlet/VioletSun boosts Fire moves to 1.5× power and reduces Water moves to 0.5×.
Whole field

Terrain

Battlefield effectsChampions · M-CReference mechanics · Scarlet/VioletBattlefield scope
Electric TerrainUnverified
Reference · Scarlet/VioletGrounded Pokémon boost Electric move power by 1.3× and are protected from sleep, including sleep caused by Yawn.
Whole field
Grassy TerrainUnverified
Reference · Scarlet/VioletGrounded Pokémon boost Grass move power by 1.3× and recover 1/16 HP at turn end; Earthquake, Bulldoze, and Magnitude are halved against grounded targets.
Whole field
Misty TerrainUnverified
Reference · Scarlet/VioletGrounded Pokémon are protected from major status and confusion; Dragon moves deal half damage to grounded targets.
Whole field
Psychic TerrainUnverified
Reference · Scarlet/VioletGrounded Pokémon boost Psychic move power by 1.3×; opposing priority moves cannot hit grounded targets.
Whole field

Global field effects

Battlefield effectsChampions · M-CReference mechanics · Scarlet/VioletBattlefield scope
Fairy LockUnverified
Reference · Scarlet/VioletFairy Lock prevents Pokémon on the field from escaping or switching while it lasts.
Whole field
GravityUnverified
Reference · Scarlet/VioletGravity grounds active Pokémon, ends several airborne states, and increases move accuracy.
Whole field
Ion DelugeUnverified
Reference · Scarlet/VioletDuring its active turn, Normal-type moves become Electric-type moves.
Whole field
Magic RoomUnverified
Reference · Scarlet/VioletHeld-item effects are suppressed while Magic Room is active.
Whole field
Trick RoomUnverified
Reference · Scarlet/VioletSpeed-based action order is reversed while Trick Room remains active.
Whole field
Wonder RoomUnverified
Reference · Scarlet/VioletDefense and Special Defense are swapped for damage calculations.
Whole field

Side conditions

Battlefield effectsChampions · M-CReference mechanics · Scarlet/VioletBattlefield scope
Aurora VeilUnverified
Reference · Scarlet/VioletReduces both physical and special damage to the protected side; it can only be set during hail or snow.
Attached to one side
Crafty ShieldUnverified
Reference · Scarlet/VioletBlocks status moves aimed at the protected side for one turn; it does not block damaging moves.
Attached to one side
Fire PledgeUnverified
Reference · Scarlet/VioletWhen combined with another Pledge, creates a sea of fire that damages non-Fire Pokémon on the opposing side at turn end.
Attached to one side
Grass PledgeUnverified
Reference · Scarlet/VioletWhen combined with another Pledge, creates a swamp that reduces the opposing side's Pokémon Speed to one-quarter.
Attached to one side
Light ScreenUnverified
Reference · Scarlet/VioletReduces special damage to the protected side to one-half in singles or two-thirds in doubles.
Attached to one side
Lucky ChantUnverified
Reference · Scarlet/VioletPrevents critical hits against Pokémon on the protected side.
Attached to one side
Mat BlockUnverified
Reference · Scarlet/VioletBlocks damaging moves aimed at the protected side for one turn; it only works on the user's first turn on the field.
Attached to one side
MistUnverified
Reference · Scarlet/VioletPrevents opponents from lowering the stats of Pokémon on the protected side.
Attached to one side
Quick GuardUnverified
Reference · Scarlet/VioletBlocks priority moves aimed at the protected side for one turn.
Attached to one side
ReflectUnverified
Reference · Scarlet/VioletReduces physical damage to the protected side to one-half in singles or two-thirds in doubles.
Attached to one side
SafeguardUnverified
Reference · Scarlet/VioletProtects Pokémon on this side from major status conditions caused by opponents.
Attached to one side
SpikesUnverified
Reference · Scarlet/VioletDamages grounded opposing Pokémon when they enter; up to three layers increase the damage.
Attached to one side
Stealth RockUnverified
Reference · Scarlet/VioletDamages opposing Pokémon on entry; damage varies with Rock-type effectiveness against the target.
Attached to one side
Sticky WebUnverified
Reference · Scarlet/VioletLowers the Speed of grounded opposing Pokémon by one stage when they enter.
Attached to one side
TailwindUnverified
Reference · Scarlet/VioletThe Speed of Pokémon on the side using Tailwind is doubled.
Attached to one side
Toxic SpikesUnverified
Reference · Scarlet/VioletPoisons grounded opposing Pokémon on entry; two layers cause bad poison. An entering Poison-type Pokémon removes the hazard.
Attached to one side
Water PledgeUnverified
Reference · Scarlet/VioletWhen combined with another Pledge, creates a rainbow that increases the chance of the user's team triggering move secondary effects.
Attached to one side
Wide GuardUnverified
Reference · Scarlet/VioletBlocks moves that target multiple Pokémon on the protected side for one turn.
Attached to one side

Data releases used: Battlefield Effects battlefield-effects-2026-10-03.1 / 9c42d2bae554